Tabletop (including board games) is the new trend in Kickstarter with more than the US$130 million pledged into successful projects in 2017. How about digital games?
Kickstarter is still one of the most popular platforms for game developers to raise funding for their games. The data from Kickstarter shows that funding for games last year increased significantly, around 36% more than in 2016. The interesting fact is, tabletop games continue rocketing and raising more funds than digital games. Meanwhile, the digital games remain stagnant in terms of total successful projects and funding amount.
According to Polygon that got the data from Kickstarter, funding for games in 2017 reached around US$154 million or US$36 million higher than in 2016. Around US$137 million came from tabletop games, meanwhile, digital games only raised around US$17 million. The average successful tabletop project also rose, from US$59,181 in 2016 to US$65,418 in 2017.
The data also shows that successful tabletop projects in 2017 are around 400 more than in 2016. There were 2106 successful projects in 2017, compared with 1710 projects in 2016. Meanwhile, the total of successful digital games remain stagnant, instead, it tends to go down. There were only 358 projects in 2017, compared with 388 projects in 2016.
If we compared the three years data (from 2015 to 2017), we can see that the tabletop is the new Kickstarter trends in games. The number is increasing rapidly from only US $84 million in 2015 to US$137 million in 2017.
We can say that 2017 is the big year for tabletop games on Kickstarter. Two campaigns, in particular, has a big part of that category’s increase. First, there is Kingdom Death: Monster 1.5 that successfully closed the campaign with the US$12.39 million. This game also became the highest funded game project and also the fourth-highest funded campaign in Kickstarter’s history.
And the second is The 7th Continent that was already held the campaign in October 2017. The game finished the campaign also with a massive number, around US$7 million from more than 40,000 backers.
On the other side, the declining number of funding for digital games from 2016 to 2017 is a continuation trend from the previous year. In 2016, the digital games decline drastically with only US$17,6 million compared with US$41,5 million in 2015.
Will the trend continue in 2018? If we look at the three year’s data, likely tabletop will continue its positive trend in Kickstarter, and the gap seems can be wider. There must be two or more projects that can be as successful as Shenmue 3 or Bloodstained: Ritual of the Night to narrow those gap.