The 14th IMGA Global winners were already announced. Surprisingly, there is no Grand Prix award winner for this year. What does it mean?
The International Mobile Gaming Awards (IMGA) organizer already held its 14th IMGA Global ceremony at Minna Gallery, San Francisco on 20th March 2018. During this award ceremony, they revealed the best games of 2017 from around 175 nominees in 15 categories.
Around 500 people attended the ceremony, most of them are the nominees themselves. VP of Duoku Game, the Platinum sponsor, opened up the event that was hosted by Maude Garrett.
Around 7.30 pm the award ceremony started. Maude Garrett and IMGA’s CEO Maarten Noyons opened up the ceremony. The awards were handed out by the sponsors and the second judging session’s jury members from across the world.
15 Winners, no Grand Prix title award
After a tight series judging process, the 14th IMGA global finally selected 15 winners of the best mobile games in 2017. On side notes, around 3000 mobile games were submitted and they were shortlisted to 175 games that participated in the final offline judging session.
The most interesting thing from this year’s award is there is no Grand Prix award winner. Grand Prix title is the most prestigious award, usually given to the most outstanding game in a year. Mostly, the award is given to a game that can be a trendsetter, and become a gamechanger in the mobile landscape.
This makes this year’s award recorded as the second time in the IMGA history where there is no Grand Prix award winner.
And also, some indie titles like Bury Me My Love, Old Man’s Journey and Hidden Folks can take home awards among the big titles such as Life is Strange and Arena of Valor.
What does it all mean? “Equally divided between Asia, Europe, and North America, the 15 winners show the state of the arts in mobile gaming today,” comment the jury member of the 14th IMGA global according to the official statement. “They feature stunning design, art and sound, extremely high entertainment value and technical excellence,” they continued.
“For the second time in the history of the IMGA, the jury did not find a winner for the Grand Prix, an award that recognizes innovation that significantly changes the mobile gaming landscape. All the category winners are strong and very high-quality games and clear winners in their genre, but the judges found no game that was outstanding enough to be the overall winner. In 2009, for the 5th IMGA, another IMGA jury made the same decision,” they ended.
On the side notes, last year Grand Prix title goes to Pokemon GO which is very impressive and became a worldwide hit.
Here are the 14th IMGA Global winners
Excellence in Innovation: SPLITTER CRITTER, JESSE RINGROSE, CANADA
Best Multiplayer Game: ARENA OF VALOR, TENCENT GAMES, SINGAPORE
Best Quickplay Game: TINY BUBBLES, PINE STREET CODEWORKS, UNITED STATES
Excellence in Gameplay: FRAMED 2, LOVESHACK ENTERTAINMENT, AUSTRALIA
Best Meaningful Play: BURY ME, MY LOVE, FLORENT MAURIN, FRANCE
Excellence in Storytelling: THE WITCH’S ISLE, COCOSOLA, JAPAN
Best Port to Mobile: THE WITNESS, THEKLA, INC., UNITED STATES
Excellence in Visual Art: TOKAIDO™, FUNFORGE DIGITAL, FRANCE
Excellence in Audio: VIRTUAL VIRTUAL REALITY, TENDER CLAWS, UNITED STATES
Guilty Pleasure: DEATH COMING, NEXT STUDIO, CHINA
Best VR Game: VIRTUAL VIRTUAL REALITY, TENDER CLAWS, UNITED STATES
Best Upcoming Game: THE ENCHANTED WORLD, AMAR ZUBCEVIC, BOSNIA AND HERZEGOVINA
People’s Choice Award: LIFE IS STRANGE, DONTNOD, FRANCE
Jury’s Honorable Mention: HIDDEN FOLKS, ADRIAAN DE JONGH, THE NETHERLANDS
Game Artist of 2017: Clemens Scott, for his work on Old Man’s Journey
Congratulations to all the winners!