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One Last Crane: Another Successful Kickstarter Game Campaign from Indonesia

By Muhammad Bilal Syahrir

One Last Crane is another Indonesian game that is successful on its Kickstarter campaign. Curious to know what the game is like?


Another successful Kickstarter game campaign from Indonesian developer just finished. The name of the game is One Last Crane. What is the game like and what makes it so special?

One Last Crane is a visual novel centered on Yuuki Murakami, a boy who has a brain tumor. After a long year of treatment without any positive results, Yuuki asks for his final wish: to return to his hometown and fulfill his promise to meet again with his childhood friend, Saki Nishimura.

However, as always, things are hard for him. The story claimed to have a very emotional story and plenty of options to chose from.

One Last Crane is a game developed by Blissful Work’s and is published by DigitalEZ. The Gameprime team had a chance to talk with Adhitya Daniel (or known as Naysuverse), the Public Relation of Blissful Work’s.

We asked him a couple of questions as follows:

Hi Nays, what makes this game different from other visual novel games?

One Last Crane is a serious fray into a genre of Visual Novels rarely explored in OELVNs (Original English Language Visual Novels), which is Nakige. Since we need to definite what Nakige is as a genre of visual novels focusing on tugging your heartstrings and waterworks, a visual novel-turned-anime titled CLANNAD is the perfect example of the experience we tried to bring out in OELVN form.

The game looks very Japanese-anime type game from the artwork. Are the team full of Anime fans?

(Laughs) Visual Novel audiences are mainly Japanese due to the very niche popularity of the platform, and internationally Anime fans alike so familiar visual aesthetics and storyline in One Last Crane have that very familiar feel to appeal more to the demography.

One Last Crane

Since the game is fresh and new, what are your next step and future plan for promoting the game?

DigitalEZ will handle the next steps of our game’s promotion so please look forward to their next move after the current end of our successful Kickstarter Campaign. While we keep spreading the words of One Last Crane by reaching directly to the fanbases and like-minded Visual Novel enthusiasts through forums and social media campaigns, of course as the game developer we will focus more to the quality of the experience they will rightfully get.

One last question before you go, what is Blissful Work’s hope for the game in the future?

Because One Last Crane is our debut work, we wish the Visual Novel will instill an impactful experience into our expecting readers and backers, and hopefully become their favorite and memorable read as we keep expanding our horizons broader in the future.

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One Last Crane funded with received a total US$11,606 from 252 backers in Kickstarter. If you want to know more about the campaign, you can go directly to their Kickstarter page.

Edited by Devi

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