Indonesia game developers passed another milestone in 2018. More developers entered the console game market, many mobile games hit the million downloads mark, and many PC game developers used Steam as their market (thanks to the new Steam Direct System).
Talking about released games, however, we saw a slight decline from the previous year as fewer games were made. But the good news is the quality increased.
Looking at the movement during the year, it is safe to say that Indonesian game developers are heading in the right direction. So, let’s take a look at their activity in 2018 through this year in review article.
Just like in the previous years, Indonesian game developers community participated in the biggest game jam in the world, Global Game Jam. This was our fifth participation with around 12 communities in 12 cities involved. These numbers surpassed the 2017’s, marking the biggest Global Game Jam yet in Indonesia.
The rise of Indonesian-developed console game in 2018 began with the release of Legrand Legacy in this month. This game was mainly inspired by classic JRPGs such as Final Fantasy and Legend of Dragoon. A year after its release on PC, Semisoft confirmed that this game would be released on Switch this January 2019.
Other games were also released in this month, such as two interactive stories from Mojiken Studio Banyu Lintar Angin & Raven Monologue; Fallen Legion that made its way to Steam; and a chat simulation Salah Sambung for mobile.
For a long time, Indonesian game developers didn’t have any access to console’s Software Development Kit (SDK). But in early 2018, Agate, Toge Productions, and SEMISOFT were able to bring the SDK to Indonesia. Although they had to go through a strict process, it’s still a good start.
Another good news was brought by SEMISOFT. After releasing Legrand Legacy on Steam, this month it announced that it had secured funding from Discovery Nusantara Capital (DNC) for an undisclosed amount. This month, DNC also gave funding to Tamatem to localize into the Middle East and North Arica market.
After a “quiet” month in February, Indonesian game developers stroke again. Some developers started this month by participating in Game Connection America 2018 with the support from Badan Ekonomi Kreatif (BEKRAF) and Asosiasi Game Indonesia (AGI).
The eight Indonesian game developers and publishers who participated in this event were Assemblr, Lentera Nusantara, Semisoft, Megaxus Infotech, Tinker, Agate, Lyto and Gudang Voucher. GCA 2018 was an event that could benefit the industry’s business sector. That’s why AGI and BEKRAF chose to support Indonesian developers and publishers to participate in this event.
Another news was brought by one of the long-running Kickstarter projects Boma Naraka Sura. Some people thought that the project was already shut down. But in March, the developer, Anantarupa Studios, confirmed that it needed additional time to finish the game.
Some exceptional PC games were also released this month. Two of them were My Lovely Daughter from GameChanger Studio and Azure Saga from MassHive Media. Among other released games in the month were Heroes Castle from ArtLogic Games and Fantasy Story 2048 from Niji Games.
Another month meant another event for the developers. This April, Toge Productions brought three of their games to exhibit in Indie Megabooth PAX East 2018. The games were Infectonator 3 (developed by Toge Productions), Ultra Space Battle Brawl (developed by Mojiken Studio) and Rage in Peace (developed by Rolling Glory).
A piece of good news was also brought by two Indonesian games that did the crowdfunding campaign in Kickstarter. First was Ciel Fledge from Namaapa Studio that had successfully raised US$7,128 from 312 backers to bring this project to life. It was followed by One Last Crane from Blissful Work that was able to raise US$11,606 from 252 backers.
In this month, most successful Indonesian PC game, DreadOut also announced that it will be adapted into a webcomic through CIAYO Comics platform. ShintaVR also set a new benchmark in VR game development when the studio announced that it would hold the first VR eSports tournament in Indonesia called Codename: Mindvoke.
Two developers announced a piece of happy news this month. Joyseed Gametribe announced that it was acquired by Australian Publisher iCandy and then released a soft launch for the company’s first title, Hollywhoot. Then, Gamechanger Studio announced that it secured funding from Toge Productions to create more unique games after the success of My Lovely Daughter.
Good news also came for Touchten Games. This May, the game developer company announced that it had partnered with Nazara to localize and publish games to the Arab and Middle East market. The deal between Nazara and Touchten was in the form of a multi-year and multi-game partnership. Additionally, these two companies were focused on cooking games.
Not only game developers, but Indonesian game journalists also formed an association. Called as Asosiasi Media Game Indonesia (AMGI, or Indonesian Gaming News Media Association), the association aims to create a better ecosystem for the gaming industry.
The rise of blockchain technology also affected the gaming industry. Some developers started to build games based on technology. There was a game called Etherwaifu that could be described as the first blockchain game made by Indonesian developer. Etherwaifu is a game where you collect craftable artworks. Each artwork has thousands of unique variations, and you can craft a new one by combining traits of other artworks you own.
Meanwhile, some companies created a blockchain-based platform to help developers gain a better revenue. One of them was Mfun, who announced the blockchain reward platform in mid-2018. The platform has two main goals: first is to help developers get better revenue from the players. Second is to give a reward to gamers for the time they spend playing games.