The biggest gaming industry event in Indonesia, BEKRAF Game Prime 2018, was held this month. This year, BEKRAF Game Prime 2018 was held in the same format as last year.
One day (13 July 2018) was the B2B or Business Day where the game industry’s stakeholder could meet, share their knowledge, and create a new collaboration opportunity. And the last two days (14 to 15 July) were the B2C or Public Day where gamers from all across Indonesia could play the latest local games and also enjoy some eSports tournament.
Almost 17,000 visitors attended this event, and this set a new attendance record for the annual event. BEKRAF Game Prime 2018 also gave awards for some best Indonesian games such as King’s Play (Mintsphere), Ultra Space Battle Brawl (Mojiken Studio) and Forged of Blood (Critical Forge).
Some good news also came in this month. First, the most popular horror game in Indonesia, DreadOut announced its movie adaptation project with some of the cast. Then, Bandung-based studio Lentera Nusantara also announced that it would release their game, Ghost Parade to console, thanks to its collaboration with Aksys.
For two consecutive year, PlayStation Asia had brought the excitement of PlayStation Experience to Southeast Asia. This year, several SEA game developers got a chance to participate and exhibit their latest games. There were 6 games from SEA that exhibited in this event; three games from Indonesia, two games from Singapore, and one game from the host country, Thailand.
August also marks Indonesia’s Independence Day. So, to celebrate that and celebrate Indonesia’s Game Day, some Indonesia PC game developer created a game bundle called Indienesia bundle. This bundle contained five games developed by five different developers and got a 50% lower price than if you bought each game individually.
September was a month full of events. Early September, there was Anime Festival Asia that for the first time featured a new dedicated gaming section called AFA Play. Some Indonesian game developers such as Toge Productions and Agate exhibited in that event.
Also, there was a special panel from some gaming industry stakeholders on the second day. Shieny Aprilia (CMO of Agate International), Nico Alyus (CEO of OmniVR) and Kris Antoni Hadiputra (CEO of Toge Productions) shared their experience on how gaming companies made money in Indonesia.
Then in mid-September, seven Indonesian game developers exhibited in Tokyo Game Show 2018 under Archipelageek initiatives from BEKRAF and AGI. The booth had three main missions in TGS 2018. First, to introduce the Indonesian game to the Japanese market. Second, to get a business opportunity from the Japanese gaming industry’s stakeholder. And last, to establish a connection between Indonesian and Japanese gaming industry to help Indonesian gaming industry’s growth.
Also in mid-September, another event was held in Korea called Busan Indie Connect. Some Indonesian developers took part in that event. Even one game, She and The Light Bearer (Mojiken Studio) went home with an award, Excellence in Art in Busan Indie Connect Festival.
September also marked a new milestone for the Indonesian gaming industry. A hyper-casual game from Game5Mobile, Happy Glass gained a huge success in both iOS and Android and ruled the App Store’s top rank. Currently, the game has been downloaded nearly 100 million times in a total combined from iOS and Android.
In this month, big events took place in Southeast Asia, especially gaming events for game developers. First, there was the 3rd edition of International Mobile Gaming Awards (IMGA) SEA, coinciding with Esports and Gaming Summit (ESGS) in the Philippines. From the event, one game from Indonesia, VALZ (Klappanome) brought home one award, Excellence in Audio.
Another event held was GameStart Asia 2018 in Singapore. Some Southeast Asian game developers took part in the Founders Base area, an area that was specifically designed for them. One developer from Indonesia, Critical Forge, exhibited its latest game, Forged of Blood in that area.
At the end of October, Level Up KL 2018 took place in Kuala Lumpur, Malaysia. Level Up KL was an annual event held by Malaysia Digital Economic Corporation (MDEC) to drive the growth of the games industry in Malaysia and the region. Indonesian developers took part in this event as an exhibitor, participant, speaker or award nominee.
The second SEA Game Awards was also held at the end of the second day of the conference. Two Indonesian-developed games, She and the Light Bearer (Mojiken Studio) and Coffee Talk (Toge Productions) went home with an award each, Best Visual Art (for She and The Light Bearer) and Best Storytelling (for Coffee Talk).
In this October, Agate also released their debut title for PC and Console, Valthirian Arc: Hero School Story. Previously known as Valthirian Arc: Red Covenant, this academy-simulation mix with RPG first released on Nintendo Switch and PS4, then made its way to PC via Steam.
After five years in Singapore, Casual Games Association moved its Casual Connect Asia event to Shenzen, China. Casual Connect is one of the biggest events in Asia where game developers can come together and discuss the future trends of the industry. Although it was moved to another country, the event still maintained its format.
Some Indonesian game developers were also nominated in the Indie Prize Awards, such as Summer Town (Arsanesia), Project Phantom (Mintsphere) and also Hollywhoot (Joyseed Gametribe).
In this month, IMGA opened its submission for the global edition that would be held this year. Also, there was a final judging session for national game development competition for college students called KMIPN.
Another big news came for the eSports scene. It was confirmed that eSports will be one of the medal eligible sports in this year SEA Games 2019 in the Philippines.
At the first week of December, hundreds of Indonesian developers attended the BEKRAF Developer Conference 2018 in Bandung. This event was held by Dicoding with the support from BEKRAF and Asosiasi Game Indonesia (AGI). The main goals of this event were to find out the main challenges in the gaming industry and how to solve them.
Another news was brought by an Indonesian blockchain game platform called PlayGame.com. It announced that it had signed a deal with Disney to bring a collection of titles to Southeast Asia that would feature beloved characters from the Disney franchise. The game would be available on the direct-to-play platform founded by the former CEO of Touchten Games, Anton Soeharyo.