Another success story comes from Indonesian-developed games. Now, Bandung-based studio Agate confirmed that their RPG, Valthirian Arc: Hero School Story already reached its break-even point within only three months after its first release.
According to the press release, Valthirian Arc successfully gained US$500.000 (or around IDR 7 billion) revenue from its sales. Agate also announced that its biggest revenue came from the PS4 physical version that was well-sold in Region 2 such as the UK and several European countries.
This is the continuation of the previous milestone that has been achieved for the Steam version. As popular as the PS4 version, the Steam version ever lies on the second rank of the most popular Steam game in the UK.
Still, from the same press release, Agate said that their participation in some international event also gives a big impact on this number. Such as last October, Agate participated in MCM London Comic Con that successfully increased their popularity and boosted the sales.
The power of physical copy
Either digital and physical copies of a game have its own advantages. Digital copy is usually cheaper and easy to distribute. But still, there are many gamers out there who prefer to buy the physical copy.
Indonesian console gamers, for example, prefer to buy the physical copy rather than the digital in an internal survey that we conducted last year. Majority of them said that they prefer to buy the physical copy because it can be a collectible item, or simply because it has been their habit since the early years of console games.
“The PS4 physical copy performs best, almost two times from Switch sales and much bigger than Steam PC sales,” said Cipto Adiguno, the Valthirian Arc‘s Project Manager when he talked to us last year around one month after the release of the game. “The Switch’s sales are around two times from PC, and the PS4’s sales are around two times from the Switch,” he explained more about the performance.
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But providing a physical copy as Valthirian Arc did is not a simple task. Usually, you can do it by working with a publisher, especially a publisher who is an expert in your target market. That’s what they did, by working with a UK-based publisher PQube. PQube is a publisher who’s already known from its popular titles, such as BlazBlue, GuiltyGear, WRC, MotoGP, Ride, MXGP, Arcana Heart, Harvest Moon, and Senran Kagura.