After getting acquired by IDN Media, Duniaku.net had a new identity. Launched under the name Duniaku.com, this website aimed to become the biggest geek culture media in Indonesia.
September also packed with some international events, and several Indonesian developers took part in that event, too. First was Tahoe Games with its game Rising Hell which participated in Busan Indie Connect from September 5-8, 2019. And then there was Toge Productions with its Coffee Talk that participated in Tokyo Game Show 2019. Toge Productions also announced that it had secured a partnership with Konami to distribute Coffee Talk‘s physical copy in early 2020.
In October, two Indonesian game developers got a chance to exhibit their creations in GameStart Asia 2019, Southeast Asia premier game convention in Singapore. It’s Rolling Glory Jam who brought a PC game Rage in Peace, and Gambir Game Studio who brought several mobile games, including Jurit Malam and won the audience choice awards in Game Prime Awards 2019.
Another exciting news also came from Accelbyte. This Yogyakarta-based startup announced that it had been involved in Borderlands 3 development, especially to develop plenty of backend components, features and also systems. Jakarta-based game studio, Touchten Games also announced that it had secured funding from an investment company, Prasetia Dwidharma and Japanese marketing company, CUEBIC to drive women mobile gaming industry further.
Bandung-based game studio, Lentera Nusantara also released its first game, Ghost Parade along with two companion books at the end of this month to celebrate the Halloween season. Kediri-based game studio, Tahoe Games also announced that its flagship title, Rising Hell, entered the Early Access state this month on Steam.
Last but not least, we have some exciting articles for you to read such as some insight from game companies who exhibited in Gamescom 2019, and also a survey result about the SEA gamer market and potential that has been done by GameStart Asia.
This month, Level Up KL 2019 took place in Kuala Lumpur, Malaysia. Level Up KL was an annual event held by Malaysia Digital Economic Corporation (MDEC) to drive the growth of the games industry in Malaysia and its surrounding area. Indonesian developers took part in this event as exhibitors, participants, speakers or award nominees.
There was something different in this year’s Level Up KL format. For the first time, there was also a consumer day that took place at the weekend. In this consumer day, some developers exhibit their latest games. There were also some esports competitions in the main stage.
The third SEA Game Awards 2019 was held at the end of the second day of the conference. In this award, three Indonesian games shone and grabbed some of the awards: Retrograde Arena from Freemergency got two awards the Rising Star Award and Best Innovation; Mojiken Studio with its newest game When the Past Was Around got the Best Visual Art; and VALZ from Klappanome went home with Best Audio award.
Freemergency also announced that it had reached an agreement with Another Indie. So, Another Indie will be their publisher when the game released sometimes in 2020. Bandung-based studio, Plexus also announced its partnership with Netmarble EMEA this month.
Another event that happened this month was the first Indonesian Game Developer Exchange or better known as IGDX 2019. The event itself was likely a reincarnation of Game Developers Gathering (GDG) that the last one was held in 2015.
IGDX is an event where the Indonesian developers can level up their skills, meet each other, share knowledge, and expand their networks for future collaborations. This was a unique event as it was organized by the collaboration of some Indonesia game company’s CEOs from several cities such as Arsanesia, GameChanger Studio, MassHive Media, Mojiken Studio, Toge Productions and many more.
Last, in November, supported by the Indonesian government, top social game application HAGO and its parent company VLIGHT launched a game development competition in Indonesia. The competition aimed to find new talents in Indonesia’s game development scene.
There was not much activity for Indonesian game developers this month. One highlight in December came from Bekasi-based game studio, Studio Namaapa. The company announced that it has reached an agreement with PQube to release a daughter rising simulator Ciel Fledge in 2020 on Steam and Nintendo Switch.
PQube is not a new name in the Indonesian game industry. Last year, they also collaborated with Agate to release Valthirian Arc: Hero School Story. The game got a big success that its sales can reach its break-even point in less than three months.
Edited by Devi