Event

Indonesian Delegates’ Agenda at Gamescom 2019: From Business to Networking

By Febrianto Nur Anwari
Business

In 2020, 50% of Global Games Market Will be from Mobile Games

Mobile games will further dominate in terms of revenue streams, and the total global games market is catching up to “real” sports business.

By Arya Wibowo
Business

Data Says Female Mobile Gamers Worth More than Male Ones

Based on the data from deltaDNA, female mobile gamers worth significantly more than their male counterparts. Is this true in local market?

By Arya Wibowo
Business

10 Top of Mind Female Gamers and Influencers from Indonesia

Looking for female ambassadors for your brand or game? Look no further! We have top ten female gamers and influencers from Indonesia!

By Arya Wibowo
ESPORT

Casual Connect USA 2018 Sets to Start in January, Bringing Industry Experts to Share Their Insights

By Febrianto Nur Anwari
Business

Secretlab Announces Partnership with Street Fighter World Champion Xian

The partnership’s purpose is to pool their network and outreach efforts to the Singapore gaming community and the online space to accomplish just that.

By Febrianto Nur Anwari
Business

The Future of Virtual Reality in Indonesia: Right On Track, but Moving Slowly

Emerged around the end of 2015, virtual reality (VR) developers from Indonesia have been growing steadily since. But what does the future hold for them?

By Arya Wibowo
Business

Loot Box and Gacha in the Eye of Indonesian Law, Is It Gambling or Not?

What does the Indonesian law say about the loot box system that has been highlighted for the past month? Is it gambling, a game, or undecided?

By Arya Wibowo
ESPORT

Top 15 Indonesian Game Websites | December 2017

By Arya Wibowo
Business

PC and Console DLC and Microtransactions Revenue Tripled since 2012

Players may feel unenthused by the way AAA games reaping money with microtransactions and DLC’s. But players still buy them, increasingly from year to year.

By Arya Wibowo
Business

Is It Worth Including a PC Game on Bundles?

In this article, Rachmad Imron from Digital Happiness answers questions based on DreadOut’s experience in Humble Bundle. Read this first before you decide to include your game in a game bundle.

By Febrianto Nur Anwari